Immersive Learning & Simulation
Immersive Learning & Simulation
Turn lessons into places. One room per skill. Practice, repeat, remember—no headset required. Measure time-to-competency and error rates.
Most trainings still live in slide decks and PDFs, even though real learning happens in action. With Immersive Learning & Simulation, we turn your critical lessons into compact 3D practice rooms in the browser—no headsets, no app installs. One room per skill: onboarding, safety, equipment basics, customer dialogs, you name it. People enter via link, try out realistic scenarios, make safe mistakes, and repeat until it sticks. We design, build, and measure a pilot with you in 30–60 days, focusing on hard numbers: time-to-competency, error rates on the job, and confidence in real situations.
Consulting Offer: Immersive Learning & Simulation
What this consulting offer is about
This offer is for organizations that want to move from “telling” to guided practice. Instead of explaining procedures in long sessions, you give people a place where they can do the job in a safe, virtual environment.
All spaces run in a browser, on standard laptops or desktops. No VR headsets required. The idea is simple:
One room = one skill
Short, focused scenarios (10–20 minutes)
Clear feedback and easy retries
Real KPIs: time-to-competency, error rates, and confidence
We guide you from first idea to a running pilot and leave you with a blueprint you can reuse for additional skills and teams.
Phase 1: Focus & Business Case
Goal: Pick one high-value use case and make the benefits measurable.
Typical activities:
Remote kick-off workshop (2–3 hours) with HR/Learning, one or two business owners, and IT if needed.
Identify 1–2 target groups (e.g. new hires in customer service, field technicians, team leads).
Select one concrete skill where mistakes are expensive, risky, or frequent, such as:
Handling a typical customer complaint
Performing a safety check or lockout/tagout
Setting up or troubleshooting a piece of equipment
Define 2–3 core KPIs, for example:
Time from hire to “safe independent work”
Error, incident, or complaint rate before vs. after training
Self-reported confidence / readiness
Deliverable:
A short scoping brief (2–3 pages) with:
Defined pilot use case
Target audience and KPIs
High-level timeline (30–60 days)
Constraints (technology, compliance, language, etc.)
Phase 2: Experience & Scenario Design
Goal: Turn your existing training content into interactive, story-driven practice scenarios.
Typical activities:
1–2 structured interviews with subject-matter experts (60–90 minutes each) to capture:
Typical situations learners struggle with
Common mistakes, near-misses, and best practices
Decompose the chosen skill into 3–5 key situations (“moments that matter”).
Design scenario flows:
What does the learner see when entering the room?
What tasks are they asked to perform?
Which decisions must they make?
What happens on success or failure?
Define the feedback model:
Immediate hints vs. debrief at the end
How many retries?
What constitutes a “pass”?
Deliverables:
A scenario design document with:
Narrative and goals for the simulation room
Step-by-step flow of interactions and decisions
Examples of prompts, feedback and branching points
A list of required assets (texts, images, diagrams, short videos, etc.)
Phase 3: Technical Setup & Integration
Goal: Ensure that the immersive room fits cleanly into your existing environment and can be accessed easily by your learners.
Typical activities:
Short technical workshop with IT:
Supported browsers and devices
Firewall and security considerations
Authentication (SSO, invite links, LMS integration if desired)
Decide on hosting and access model:
Pilot on a separate environment vs. integration in your existing platform
Configure a base 3D space:
Navigation style (first-person, third-person, fixed camera)
Entry point, exit point
Basic “help” UI and instructions
Define data collection: what will be logged and how it will be exported (e.g. CSV, LMS, dashboard).
Deliverables:
Technical configuration document
Initial demo space that is already explorable (with placeholder content)
Phase 4: Building the Immersive Learning Room
Goal: Implement the designed scenarios as a working simulation.
Typical activities:
Implement the room layout:
Placing relevant objects (machines, counters, markers, NPCs, etc.)
Defining click or interaction zones
Configure tasks and interactions:
Stepwise instructions or mission briefings
Decision points with multiple options, consequences and feedback
Integrate content:
Text prompts, tooltips, checklists
Simple media (images, short clips, audio snippets) where helpful
Internal testing with a small group (3–5 users from your side) to check:
Clarity of instructions
Technical performance
Usability and accessibility
Deliverables:
Fully functional pilot learning room
Short internal test report with list of quick fixes
Phase 5: Pilot Rollout & Facilitation
Goal: Run real sessions with real learners and observe what happens.
Typical activities:
Co-design a pilot session format, for example:
60–90 minutes online session with 8–15 participants
Short intro, guided run-through, then free practice
Coach your trainers/facilitators on:
How to brief participants
How to debrief and connect the experience to real-world work
Collect data:
Completion times
Number and type of mistakes
Self-assessment before/after (“How confident do you feel now?”)
Run 1–3 pilot sessions, optionally with us joining in the background to observe and support.
Deliverables:
Summary of pilot sessions (both numbers and qualitative feedback)
Immediate improvement suggestions
Phase 6: Evaluation, Refinement & Scale-Up Roadmap
Goal: Decide what to do next, based on evidence.
Typical activities:
Evaluation workshop (2–3 hours):
Review of KPIs and participant feedback
Identifying patterns: where did the room really help, where did people struggle?
Translating findings into a simple ROI narrative (e.g. reduced time-to-competency, fewer errors, better retention)
Implement a small round of improvements (content or UX tweaks).
Design a scale-up plan:
Which additional skills or teams would benefit most?
What can your internal team take over?
What remains as external support?
Deliverables:
Concise evaluation report and ROI story (for management/HR)
Practical roadmap for the next 6–12 months (additional rooms, rollout schedule)
Rough Effort Estimation (Consulting & Implementation Hours)
For one pilot room / one skill / one target group and using an existing browser-based 3D platform:
Phase 1 – Focus & Business Case: 6–8 hours
Phase 2 – Experience & Scenario Design: 14–20 hours
Phase 3 – Technical Setup & Integration: 10–14 hours
Phase 4 – Build & Content Integration: 16–24 hours
Phase 5 – Pilot Rollout & Facilitation: 10–14 hours
Phase 6 – Evaluation & Roadmap: 8–12 hours
Total (approx.): 64–92 hours
The actual number depends on how complex the skill is, how much content already exists, and how many internal stakeholders are involved.